top of page

DREAMING WALL.
Public Installation, Milano, Italy.

2004

Dreaming Wall is a project for a blank wall located in a historic square in Milan, conceived as a vertical public space and a collective information forum. Rather than functioning as a static façade, the wall operates as an architectural interface capable of hosting ephemeral, real-time communication.

The installation reflects the dual character of the city and of the piazza itself: subdued and almost invisible during the day, luminous and active at night. After dark, the wall glows with a green phosphorescent light, transforming the surface into a shared field of expression. At night, short text messages submitted by individuals—either physically present in the square or connected remotely via the Internet—appear on the wall. These messages are generated through a chemical reaction activated by a computer-controlled UV laser projection interacting with glowing panels embedded in the surface. The text becomes visible only when struck by ultraviolet light and gradually disappears as the reaction fades.
Each message exists only for a limited duration before being fully reabsorbed by the wall. No archive is retained, and no hierarchy is imposed. The wall continuously generates and erases content, producing a visual and temporal buzz that emerges from collective participation rather than from curated authorship.
Through its constant transience, Dreaming Wall operates as a metaphor for the subconscious of a city at rest. Communication unfolds as a fleeting, shared condition—visible for a moment, then dissolved—suggesting a form of public expression that precedes permanence, accumulation, and control.

Displace - Dreaming Wall displaces digital communication from personal screens into the architectural space of the city. By relocating message exchange onto a public façade, the project redefines communication as a spatial, collective phenomenon rather than a private or individualized act. This displacement transforms architecture into an active medium for expression, anticipating forms of networked communication that later became central to social media platforms.

Activate - The installation activates public space by enabling individuals to contribute content directly and anonymously. Participation occurs in real time and without mediation, allowing the square itself to function as a shared interface for expression. Activation here is not based on permanence or accumulation, but on presence and immediacy: messages appear only if someone chooses to act.

Expose - Dreaming Wall exposes the unstable and unconscious dimension of collective communication.
By allowing messages to surface briefly and then disappear, the project renders visible a form of public discourse that resists fixation, memory, and ownership. Exposure here is not informational but atmospheric: the wall reveals communication as a transient condition, shaped by simultaneity, randomness, and disappearance.

Dreaming Wall does not propose communication as content to be stored or optimized. Instead, it exposes and activates communication as a temporal, spatial, and collective experience—anticipating the emergence of digital social platforms while remaining rooted in architectural space.

Project with Antonio De Luca (1980 - 2007 ✝︎), Stefano Massa, Federico Pedrini.


Publications: 

- A. Scarponi, Dreaming Wall, in Architectural Design N. 6, pp-48-49, 2005.

- A. Scarponi, The Dreaming Wall, in Architecture for Humanities, edited by, Design Like you Give a Damn 2. Building Change from the Ground Up. Abrams, New York, pp. 290- 291, 2012.


Exhibitions: 

2007

Antonio Scarponi, Conceptual Devices, Galleria Contemporaneo, Mestre, Italy. 

2006

Dreaming Wall, Gallery44, Stockholm, Sweden. 


bottom of page